- 3 Sections
- 15 Lessons
- 24 Hours
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- PERSIAPAN2
- PEMBELAJARAN13
- 2.11. Introduction to UI/UX Design
- 2.22. Exploring Figma and Transitioning from Other Tools
- 2.33. Structuring Moodboards, Personas, and User Flows within FigJam
- 2.44. Design Environment
- 2.55. Wireframing a Mobile-First Experience Using Vector Shapes
- 2.66. Designing Consistently Using Grids, Colors, and Typography
- 2.77. Creating a Responsive Mobile Interface Using Auto Layout
- 2.88. Building Components and Variants in a Collaborative Workspace
- 2.99. User Interface Design on Tablet, Desktop, and the Web
- 2.1010. Prototyping with Transitions, Smart Animate, and Interactive Components
- 2.1111. Testing and Sharing Prototype on Browsers and Real Devices
- 2.1212. Exporting Assets and Managing the Handover Process
- 2.1313. Discovering Plugins and Resources in the Figma Community
- PENUTUPAN2
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